• Line Rider Work
  • Theatrical Work
  • Skills & Experience
  • Other Artistic Work
  • About Me
  • Blog
  • Contact

Bevibel Design

Line Rider and Theater Design/Tech

  • Line Rider Work
  • Theatrical Work
  • Skills & Experience
  • Other Artistic Work
  • About Me
  • Blog
  • Contact

Sound Design

Sound System:

  • 2 speakers placed on either side of the audience, pointed away from the audience due to very wide space and echoey walls
  • Show programmed and run on an iPad using Go Button software.

Sound Effects:

Tiamat Entrance Roar
YuriNikolai
Tiamat Death
Evan Sorrell

Sounds for the entrance and death of a five headed dragon final boss. Created by combining and affecting numerous found sounds.

Gelatinous Cube Chewing
Gelatinous Cube Burps

Sounds of a gelatinous cube eating someone. Created by affecting sounds of a person eating and burping.

Fanfare
Ocarina of Time
Level Up
Final Fantasy XI

Video game sound effects used as victory and level up sounds in the Dungeons and Dragons games.

Succubus Laughter

Evil laughter of evil characters, created by recording, layering, and affecting the laughter of the actors.

Music:

Those Who Fight (Final Fantasy 7 Battle Theme)
Versus Video Games
Those Who Fight Further (Final Fantasy 7)
SSH
Decisive Battle (Final Fantasy 6)
SSH

Music used for battle sequences within the Dungeons and Dragons game.

Techno Syndrome (Mortal Kombat 2013 Remix)
Hard Trance

Used for a "dance battle".

Fighting (Orchestral Loop)
Final Fantasy 7
Hyrule Field Main Theme
Ocarina of Time Soundtrack (ZREO)
The Mystical Phantom Forest (Orchestral Remix)
Final Fantasy 6
Shop
Ocarina of Time Soundtrack (ZREO)

Used for transitions of varying tonality throughout the show.

Crisis Core (Credits)
FInal Fantasy 7 OST

Used for the epilogue at the end of the show.

Powered by Squarespace